The Application of Three Kingdoms Elements in Games from the Perspective of Semiotics Path Study

Authors

  • Zhichao Tie
  • Zhu Tong

Keywords:

semiotics, Three Kingdoms, Battle of Red Cliff, two-player games

Abstract

Based on the perspective of semiotics, this paper combines the game Lost in Books as a practice to analyze how to use semiotics to refine game elements and explore the application path of the Three Kingdoms elements in the game. In the process of game design, it tries comparatively novel game modes and presentation methods to increase the playability and attractiveness of the game. the-application-of-three-kingdoms-elements-in-games-from-the-perspective-of-semiotics-path-study1-8下载

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Published

2024-01-17

How to Cite

Tie, Z., & Tong, Z. (2024). The Application of Three Kingdoms Elements in Games from the Perspective of Semiotics Path Study. Art & Design Research, 5(1), 1–8. Retrieved from https://masonpublish.org/index.php/the-art-design-research/article/view/1479

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Section

Articles (2024)

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