The Application of Three Kingdoms Elements in Games from the Perspective of Semiotics Path Study
Keywords:
semiotics, Three Kingdoms, Battle of Red Cliff, two-player gamesAbstract
Based on the perspective of semiotics, this paper combines the game Lost in Books as a practice to analyze how to use semiotics to refine game elements and explore the application path of the Three Kingdoms elements in the game. In the process of game design, it tries comparatively novel game modes and presentation methods to increase the playability and attractiveness of the game. the-application-of-three-kingdoms-elements-in-games-from-the-perspective-of-semiotics-path-study1-8下载Downloads
Published
2024-01-17
How to Cite
Tie, Z., & Tong, Z. (2024). The Application of Three Kingdoms Elements in Games from the Perspective of Semiotics Path Study. Art & Design Research, 5(1), 1–8. Retrieved from https://masonpublish.org/index.php/the-art-design-research/article/view/1479
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Section
Articles (2024)