Motion Capture and Two Dimension: A Study on the Embodied Communication of Douyin Asoul Animation Virtual Idol
Keywords:
Embodied communication, Virtual idol, Motion capture technology, Post-epidemic eraAbstract
From the perspective of embodied communication, this study studies virtual idols in the post-epidemic era. we analyze the reasons for the prevalence of Asoul animation virtual idols, as well as the role and impact of computer technology on virtual idols. The study found that the audience’s own loneliness and virtual device practice play an important role in the process of accepting virtual idols; But marketing methods will not promote the development of the virtual idol industry; Virtual idols’ own behavior and various environmental factors will also Influence the emotional perception of fans and promote the self-identity of virtual idol fans. This research contributes to the development of the virtual idol industry, and also provides a new way of thinking for further understanding of embodied communication.Downloads
Published
2022-04-04
How to Cite
Kang, C. (2022). Motion Capture and Two Dimension: A Study on the Embodied Communication of Douyin Asoul Animation Virtual Idol. Art & Design Research, 3(4), 125–136. Retrieved from https://masonpublish.org/index.php/the-art-design-research/article/view/1662
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Articles (2022)