A bibliometric analysis of gamification education in higher education research

Authors

  • Xiaowen Hu School of management, Northwest Minzu University
  • Yanfen Fu

Keywords:

Bibliometric analysis, gamification education, higher education, Citespace

Abstract

Gamification in higher education has become a noteworthy subject recently, with the aim of transforming traditional educational approaches and having a positive effect. A systematic bibliometric review was conducted to identify six clusters related to this academic topic, including general overview, educational technologies, innovation of methods, external equipment and learning strategies. Self-determination theory, learning motivation, and flow theory are the main theories, and developed countries are the most researched regions. 1-8-a-bibliometric-analysis-of-gamification-education-in-higher-education-research 下载 Pages: 1 2 3 4 5 6 7 8 9 10 11 Share this: Share on X (Opens in new window) X Share on Facebook (Opens in new window) Facebook

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Published

2024-02-25

How to Cite

Hu, X., & Fu, Y. (2024). A bibliometric analysis of gamification education in higher education research. Communication & Education Review, 5(1), 1–8. Retrieved from https://masonpublish.org/index.php/the-communication-education-revi/article/view/911